How it works

One deck.
Three ways to play.

However the night looks, there's a way to play it — quiet and reflective, close and flirty, or loud and daring.

1 player · Solo reflection

Just you.

Draw a card, answer it honestly in a journal. A daily practice for getting real with the one person you can't bluff — yourself.

2 players · Date night

The two of you.

Play "Read My Mind": draw a card, both write at once — your honest answer, their guess at it — and flip on three. Sweet, flirty, or spicy as you dare. Built for couples and the closest of friends.

3+ players · The full party game

The whole party.

Collect a set of four, read the prompt aloud, and answer it in front of everyone. Mixed Signal action cards force dares, steals, and hot seats — three players to a full house.

A quiet night with Wouldn't You Like to Know? — a hand journaling an answer to a drawn prompt card, deck and companion journal nearby
Draw a card. Get honest — with the table, with your person, or just with the page.
The full game

Ask. Match. Answer. Connect.

The rules take ten seconds. The conversations last all night.

01

Ask

Deal five cards. On your turn, ask another player for a prompt — "Do you have…?"

02

Match

A match, they hand it over. No match, you draw — but wait… you might pick up an action card. Mixed Signals force conversations, fun declarations, and real honest answers on the spot.

03

Answer

Collect all four of a prompt, read it aloud, and answer it honestly — or the whole table does.

04

Connect

That's the heart of it. The questions open the door; the answers do the rest.

Tender
Flirty
Bold · 18+

Agree on the night's ceiling before you start. It only moves up by group agreement — so nobody gets ambushed.

What the questions feel like

Every card starts the same way: "Do you have…?"

The difference is where it takes you. A taste of both temperatures — real prompts from the decks.

Personal prompt card: do you have a compliment you've never known how to accept? Connection prompt card: do you have a thought you keep to yourself when you go quiet? Spark prompt card: do you have a place you shouldn't have kissed someone... but did?

Open, Honest & Raw

The everyday decks — connection, growth, and the things we never say out loud.

Do you have…something you've never told your best friend?
Do you have…a memory of feeling truly seen?
Do you have…a question you wish I asked you more often?
Do you have…a part of yourself you've outgrown but still miss?
Do you have…a thought you keep to yourself when you go quiet?

Bold, Spicy & Adults Only · 18+

The after-dark decks — desire, daring, and the questions you only ask when the kids are asleep.

Do you have…a fantasy you've never said out loud — to anyone?
Do you have…one text on your phone you'd never want read aloud?
Do you have…something you've done that no one at this table would guess?
Do you have…a rule you'd break if I asked you to?
Do you have…a night you still think about when it gets quiet?
Mixed Signals · the action cards

Cards that make things happen.

This is more than ask-and-answer. Shuffled into every deck are Mixed Signals — eight kinds of action cards that force the fun: steal a card, put the whole table on the spot, trade a secret, take a dare. No dead turns, no hiding in your hand — the game keeps nudging everyone toward the conversations they actually want to have.

Double Down — everyone answers the next prompt, one by one around the table Spill Swap — trade one prompt card with any player; they answer the card you gave them Steal a Secret — choose any player; they must answer the next prompt Plead the Fifth — skip this round, no explanation required Most Likely — everyone writes a name; most votes answers the prompt Target Acquired — point at any player; they answer the last prompt, no skipping Dealer's Choice — choose any player, ask any prompt from your hand Confidential Witness — choose another player; both of you answer the last prompt

Every Mixed Signal comes in three heats — Tender, Flirty, and Bold (18+) — and only the tiers at or below the night's Spice Dial get shuffled in. You choose the spice by choosing the cards. And from behind, a Mixed Signal looks like any other card… so nobody sees it coming.

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